Use case guide

Prototype cinematic cutscenes before production begins.

Game cinematics require careful planning to match gameplay, storytelling, and animation.

SceneFlow Team Game cinematics
A game controller lit in moody color, the mood a cutscene has to earn
Cut the cutscene before animation ever starts.

SceneFlow lets studios design cinematic sequences from a script, then iterate on timing, camera movement, and transitions long before an animator touches a rig — and export structured AI prompts or production references straight into the cutscene pipeline.

A technical artist's multi-monitor workstation

Prototype every cutscene

Test the beat before you animate it.

Dialogue timing, camera cuts, character entrances, boss introductions, emotional scenes, ending cinematics — test every one of them before animation begins, when a change still costs nothing.

Fits existing pipelines

A step before the pipeline, not a replacement for it.

SceneFlow works before Unreal Engine cinematics, Unity Timeline, motion capture, AI video generation, and animation production — so whatever your studio ends the pipeline with, SceneFlow is where it starts.

A game controller, ready for whatever pipeline comes next

“Test it before animation begins.”

Plan cutscene pacing

Lock the rhythm of a scene before a single frame is animated.

Design camera movement

Block cuts and moves that match the gameplay they lead into.

Preview narrative flow

See how a sequence of scenes actually tells the story.

Collaborate with writers & artists

Give narrative, art, and animation teams one shared reference.

Reduce iteration time

Iterate on a cutscene in minutes instead of a re-animated pass.

Export production references

Hand animators a structured reference instead of a verbal brief.

Features you'll use most

Everything a studio needs to prototype a cutscene.

Script breakdown

Turn a cinematic script into structured, sequenced scenes.

Timeline editor

Adjust timing and pacing beat by beat, cut by cut.

Camera animation

Block camera moves and cuts before a rig is even built.

Scene sequencing

Reorder and restructure a cinematic sequence freely.

AI prompt export

Export a structured prompt once the sequence is approved.

How SceneFlow works

From script to a structured prompt, one cutscene at a time.

Your team creates editable scene mockups from a cinematic script, arranges them on a cinematic timeline, and precisely controls framing, camera movement, pacing, transitions, characters and their voices, and every other creative decision.

Instead of repeatedly rendering expensive AI video, you iterate on a lightweight mockup until the cutscene is finalized — then export a structured prompt for the entire sequence, ready to generate with AI.

  1. 1 Upload a script
  2. 2 AI converts it into editable scenes in SceneFlow
  3. 3 Refine
  4. 4 Export a prompt to generate the full movie with AI

AI-generated feature-length movies are coming soon — SceneFlow is built to be a key part of that future.

Who it's for

Built for anyone who has to plan a cinematic before it's animated.

Game studios Narrative designers Cinematic directors Indie game developers Technical artists Animation teams

Prototype your next cutscene.

Design and test a cinematic sequence before an animator touches a rig.

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